AI Insights · Timothy · April 2022
Top 5 PVP Games on Android in Croatia Q1 2022
Discover the performance trends of the top 5 PVP games on Android in Croatia during the first quarter of 2022, including key metrics on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 PVP games on the Android platform in Croatia showcased varying trends in downloads, revenue, and active users. Let's delve into the performance of 8 Ball Pool, Blockudoku®: Block Puzzle Game, Snake.io - Fun Snake .io Games, Roblox, and Akinator.
8 Ball Pool from Miniclip.com experienced a steady decline in weekly revenue, starting at approximately $4.6K at the end of December and dropping to around $2.6K by the end of March. Weekly downloads showed a similar downward trend, peaking at 5K in early January and falling to roughly 2.5K by late March. Active users for the game remained relatively stable, hovering around the 23K mark throughout the quarter.
Blockudoku®: Block Puzzle Game from Easybrain saw fluctuating weekly downloads, starting at 3.2K and ending with a peak of 3.3K in the last week of March. The game maintained a consistent number of active users, starting at 34.1K and gradually increasing to 37.6K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a significant drop in weekly downloads, starting at 2.7K and decreasing to approximately 1.8K by the end of March. Active users also saw a decline, beginning at 11.6K and ending around 13.9K, with some fluctuations in between.
Roblox from Roblox Corporation exhibited a notable decrease in weekly revenue, starting at $13.7K at the end of December and dropping to about $5.7K by the end of March. Weekly downloads showed a downward trend, beginning at 3.7K and falling to 2.1K by late March. Active users for Roblox remained relatively high, starting at 163K and slightly decreasing to around 153K over the quarter.
Akinator from Elokence SAS saw a varied performance in weekly downloads, starting at 1.1K and peaking at 5.3K in late January before dropping to 1.3K by the end of March. Active users followed a similar pattern, beginning at 4.4K and peaking at 17.9K in late January, then declining to 6.8K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the PVP gaming market in Croatia. For more detailed analytics and trends, visit Sensor Tower.